public void OnChooseTree1Clicked() { GameObject.Find("TechTree").GetComponent <ActiveLevel1NodeManager> ().Active(); InformationSave.instance.TechTree = 1; ResearchPointManager._instance.SetCurrentPoint(2); SetChooseNotActive(); SetOtherButtonActive(); TechTree1.gameObject.SetActive(true); TechTree2.gameObject.SetActive(false); TechTree3.gameObject.SetActive(false); //Start create enemy from enemy manager1 enemySpawnManager.StartCoroutine1(); //stop create enemy from enemy manager2 enemySpawnManager2.EndCoroutine2(); CurrentTechTree = 1; }