示例#1
0
文件: Game.cs 项目: blavek/COSC315
    // Update is called once per frame
    void Update()
    {
        //        foreach (Guildie g in guildies) {
        //            enemy.recieveDamage(g.damagePerFrame(Time.deltaTime));
        //		}
        //Has enemy receive damage and manages the different sublevels
        enemy.recieveDamage(guildieDPS * Time.deltaTime);
        if (enemy.bIsSpawnable) {
            if (--subLevel <= 0) {
                level++;
                if (level % 5 != 0) {
                    subLevel = 10;
                } else {
                    subLevel = 1;
                }
            }

            Text lvl = GameObject.FindWithTag("Level").GetComponent<Text>();

            if (level % 5 != 0) {
                lvl.text = "Level " + level +"\n" + subLevel + " Enemies Left";
            } else {
                lvl.text = "Level " + level +"\nBOSS LEVEL";
            }

            dieingEnemies.Add (enemy);
            player.addXp(enemy.xpDrop());

            enemy = Instantiate(enemyPrefab);
            enemy.setHealth(level);
            enemy.setXP(level);
        //			enemy.boss(level);
            enemyHp.maxValue = enemy.getHealth();
        }

        /*
        for (int i = 0; i < dieingEnemies.Count; i++) {
            if (e.bIsDead) {
                GameObject.Destroy (e.gameObject);
                dieingEnemies.Remove (e);
            }
        }
        */

        //Resets player click damage if it doesn't equal player damage
        if (enemy.getPlayerClickDamage() != player.getPlayerDamage()) {
            enemy.setPlayerClickDamage(player.getPlayerDamage());
        }

        updateUI();
    }
示例#2
0
文件: Game.cs 项目: blavek/COSC315
    // Use this for initialization
    void Start()
    {
        //Initializes and displays all the GUI stuff with the needed information
        enemyHp = GameObject.FindWithTag("EnemyHp").GetComponent<Slider>();
        xpBar = GameObject.FindWithTag("XpBar").GetComponent<Slider>();
        clickDmg = GameObject.FindWithTag("ClickDamage").GetComponent<RectTransform>();
        guildDmg = GameObject.FindWithTag("GuildieDamage").GetComponent<RectTransform>();
        enemyHP = GameObject.FindWithTag ("EnemyHealth").GetComponent<RectTransform> ();
        numOfGuildies = GameObject.FindWithTag ("GuildMembers").GetComponent<RectTransform> ();

        //numberOfGuildies = GameObject.GetComponent<Text>;

        //Creates enemy and sets up all their attributes
        enemy = Instantiate(enemyPrefab);
        enemy.setPlayerClickDamage(player.getPlayerDamage());
        enemy.setHealth(level);
        enemy.setXP(level);
        //        enemy.boss(level);
        //        Guildie g = new Guildie();
        //        guildies.Add(g);
        enemyHp.maxValue = enemy.getHealth ();
    }