/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here //dummy Enemy laden um Color-Array zu erstellen Enemy dummyEnemy = new Enemy(); dummyEnemy.LoadContent(Content, GraphicsDevice); colorArrayEnemy = dummyEnemy.TextureTo2DArray(dummyEnemy.texEnemy, dummyEnemy.getCountHorAnimPics(), dummyEnemy.getCountVerAnimPics(), 0); scrollingBackground.LoadContent(Content, GraphicsDevice); soundBackground = Content.Load<SoundEffect>("Sound\\Fire_Birds"); soundBackground.Play(); player.LoadContent(Content, GraphicsDevice); }