public void Setup_Combat(Enemy target)
        {
            enemy = target;
            if(enemy.HitBox.Contains(player.sPostion))
            {
                InCombat = true;
            //    enemy.currentDir = player.currentAnimation;
                Console.WriteLine(player.currentAnimation);


                switch(player.currentAnimation)
                {
                    case "none":
                        break;
                    case "Left":
                        enemy.PlayAnimation("right");
                        break;
                    case "Right":
                        enemy.PlayAnimation("left");
                        break;
                    case "Up":
                        enemy.PlayAnimation("down");
                        break;
                    case "Down":
                        enemy.PlayAnimation("up");
                        break;

                    case "Idleleft":
                        enemy.PlayAnimation("right");
                        break;
                    case "IdleRight":
                       enemy.PlayAnimation("left");
                        break;
                    case "IdleUp":
                        enemy.PlayAnimation("down");
                        break;
                    case "IdleDown":
                        enemy.PlayAnimation("up");
                        break;
                }
                        //{ none, left, right, up, down };

                enemy.PlayAnimation(player.currentAnimation);
            }
            else
            {
                Console.WriteLine("[Game] You're too far away to attack.");
               // chatBox.Write_String("You're too far away to attack.");
            }
        }