public IEnumerator addBuffToEnemy(Enemy enemy, int time, float mspdValue, float aspdValue) { yield return new WaitForSeconds(0.3f); enemy.addBuff("Skill_GROOT30B_Mspd", time, -(mspdValue / 100.0f), BuffTypes.MSPD); enemy.addBuff("Skill_GROOT30B_Aspd", time, -(aspdValue / 100.0f), BuffTypes.ASPD); }