public static UnityEngine.Object InstantiatePrefab(UnityEngine.Object target) { return(PrefabUtility.InternalInstantiatePrefab(target, EditorSceneManager.GetTargetSceneForNewGameObjects())); }
// Instantiates the given prefab. public static Object InstantiatePrefab(Object target) { return(InstantiatePrefab_internal(target, EditorSceneManager.GetTargetSceneForNewGameObjects())); }