public static UnityEngine.Object InstantiatePrefab(UnityEngine.Object target)
 {
     return(PrefabUtility.InternalInstantiatePrefab(target, EditorSceneManager.GetTargetSceneForNewGameObjects()));
 }
Exemple #2
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 // Instantiates the given prefab.
 public static Object InstantiatePrefab(Object target)
 {
     return(InstantiatePrefab_internal(target, EditorSceneManager.GetTargetSceneForNewGameObjects()));
 }