コード例 #1
0
 public static UnityEngine.Object InstantiatePrefab(UnityEngine.Object target)
 {
     return(PrefabUtility.InternalInstantiatePrefab(target, EditorSceneManager.GetTargetSceneForNewGameObjects()));
 }
コード例 #2
0
 // Instantiates the given prefab.
 public static Object InstantiatePrefab(Object target)
 {
     return(InstantiatePrefab_internal(target, EditorSceneManager.GetTargetSceneForNewGameObjects()));
 }