private void SaveSceneAs(object userdata) { int handle = (int)userdata; Scene sceneByHandle = EditorSceneManager.GetSceneByHandle(handle); if (sceneByHandle.isLoaded) { EditorSceneManager.SaveSceneAs(sceneByHandle); } }
private void SaveSceneAs(object userdata) { Scene sceneByHandle = EditorSceneManager.GetSceneByHandle((int)userdata); if (!sceneByHandle.isLoaded) { return; } EditorSceneManager.SaveSceneAs(sceneByHandle); }