示例#1
0
 static Draw()
 {
     DrawMenu.AddGroupLabel("Draw");
     _drawReady = DrawMenu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false));
     DrawMenu.AddSeparator();
     DrawMenu.AddLabel("Reload is required to aply the changes made in the damage indicator");
     _drawHealth = DrawMenu.Add("drawHealth", new CheckBox("Draw Damage in HealthBar"));
     DrawMenu.AddColorItem("colorHealth");
     DrawMenu.AddSeparator();
     //Q
     _drawQ = DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
     DrawMenu.AddColorItem("colorQ");
     DrawMenu.AddWidthItem("widthQ");
     //W
     _drawW = DrawMenu.Add("drawW", new CheckBox("Draw W"));
     DrawMenu.AddColorItem("colorW");
     DrawMenu.AddWidthItem("widthW");
     //E
     _drawE = DrawMenu.Add("drawE", new CheckBox("Draw E"));
     DrawMenu.AddColorItem("colorE");
     DrawMenu.AddWidthItem("widthE");
     //R
     _drawR = DrawMenu.Add("drawR", new CheckBox("Draw R"));
     DrawMenu.AddColorItem("colorR");
     DrawMenu.AddWidthItem("widthR");
 }
示例#2
0
 static Draw()
 {
     DrawMenu.AddGroupLabel("Draw");
     _drawReady  = Menu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false));
     _drawHealth = DrawMenu.Add("drawHealth", new CheckBox("Draw Damage in HealthBar"));
     DrawMenu.AddColorItem("colorHealth");
     DrawMenu.AddSeparator();
     //Q
     _drawQ = DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
     DrawMenu.AddColorItem("colorQ");
     DrawMenu.AddWidthItem("widthQ");
     //W
     _drawW = DrawMenu.Add("drawW", new CheckBox("Draw W"));
     DrawMenu.AddColorItem("colorW");
     DrawMenu.AddWidthItem("widthW");
     //E
     _drawE = DrawMenu.Add("drawE", new CheckBox("Draw E"));
     DrawMenu.AddColorItem("colorE");
     DrawMenu.AddWidthItem("widthE");
     //R
     _drawR = DrawMenu.Add("drawR", new CheckBox("Draw R"));
     DrawMenu.AddColorItem("colorR");
     DrawMenu.AddWidthItem("widthR");
     //Ignite
     _drawF = DrawMenu.Add("drawF", new CheckBox("Draw Ignite"));
     DrawMenu.AddColorItem("colorF");
     DrawMenu.AddWidthItem("widthF");
 }
示例#3
0
 static Draw()
 {
     DrawMenu.AddGroupLabel("显示");
     _drawReady       = DrawMenu.Add("drawReady", new CheckBox("仅在技能无冷却时显示范围.", false));
     _drawHealth      = DrawMenu.Add("drawHealth", new CheckBox("在敌人血条上显示伤害"));
     _drawStackStatus = DrawMenu.Add("drawStackStatus", new CheckBox("显示叠层数状态"));
     DrawMenu.AddColorItem("colorHealth");
     DrawMenu.AddSeparator();
     //Q
     _drawQ = DrawMenu.Add("drawQ", new CheckBox("画出 Q"));
     DrawMenu.AddColorItem("colorQ");
     DrawMenu.AddWidthItem("widthQ");
     //W
     _drawW = DrawMenu.Add("drawW", new CheckBox("画出 W"));
     DrawMenu.AddColorItem("colorW");
     DrawMenu.AddWidthItem("widthW");
     //E
     _drawE = DrawMenu.Add("drawE", new CheckBox("画出 E"));
     DrawMenu.AddColorItem("colorE");
     DrawMenu.AddWidthItem("widthE");
     //R
     _drawR = DrawMenu.Add("drawR", new CheckBox("画出 R"));
     DrawMenu.AddColorItem("colorR");
     DrawMenu.AddWidthItem("widthR");
 }
示例#4
0
                static Draw()
                {
                    DrawMenu.AddGroupLabel("Draw");
                    _drawReady        = DrawMenu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false));
                    _drawHealth       = DrawMenu.Add("drawHealth", new CheckBox("Draw Damage in HealthBar"));
                    _drawBarrelText   = DrawMenu.Add("drawBarrelText", new CheckBox("Draw Barrel Text"));
                    _drawBarrelCircle = DrawMenu.Add("drawBarrelCircle", new CheckBox("Draw Barrel Circle"));
                    DrawMenu.AddWidthItem("Barrel Circle Width: ", "widthCircle");
                    DrawMenu.AddSeparator();

                    _drawQ = DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
                    DrawMenu.AddWidthItem("Q Range Width: ", "widthQ");

                    _drawW = DrawMenu.Add("drawW", new CheckBox("Draw W"));
                    DrawMenu.AddWidthItem("W Range Width: ", "widthW");

                    _drawE = DrawMenu.Add("drawE", new CheckBox("Draw E"));
                    DrawMenu.AddWidthItem("E Range Width: ", "widthE");

                    _drawR = DrawMenu.Add("drawR", new CheckBox("Draw R"));
                    DrawMenu.AddWidthItem("R Range Width: ", "widthR");
                }
示例#5
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu("Super-神蛇女", GCharname);

            Menu.AddLabel("Version: 7.X 版本");
            Menu.AddSeparator();
            Menu.AddLabel("Super-神蛇女");

            DrawMenu = Menu.AddSubMenu("线圈 - " + "Super-神蛇女", GCharname + "线圈");
            DrawMenu.AddGroupLabel("线圈");
            DrawMenu.Add("drawReady", new CheckBox("显示无冷却技能线圈.", false));
            DrawMenu.Add("drawDisable", new CheckBox("关闭线圈"));
            DrawMenu.AddSeparator();
            //Q
            DrawMenu.Add("drawQ", new CheckBox("显示 Q"));
            DrawMenu.AddColorItem("colorQ");
            DrawMenu.AddWidthItem("widthQ");
            //W
            DrawMenu.Add("drawW", new CheckBox("显示 W"));
            DrawMenu.AddColorItem("colorW");
            DrawMenu.AddWidthItem("widthW");
            //E
            DrawMenu.Add("drawE", new CheckBox("显示 E"));
            DrawMenu.AddColorItem("colorE");
            DrawMenu.AddWidthItem("widthE");
            //R
            DrawMenu.Add("drawR", new CheckBox("显示 R"));
            DrawMenu.AddColorItem("colorR");
            DrawMenu.AddWidthItem("widthR");

            ComboMenu = Menu.AddSubMenu("连招 - " + "Super-神蛇女", GCharname + "连招");
            ComboMenu.AddGroupLabel("连招");
            ComboMenu.Add("comboQ", new CheckBox("使用 Q", true));
            ComboMenu.Add("comboW", new CheckBox("使用 W", true));
            ComboMenu.Add("comboE", new CheckBox("使用 E", true));
            ComboMenu.Add("comboR", new CheckBox("使用 R", true));
            ComboMenu.AddGroupLabel("连招杂项");
            ComboMenu.Add("castWifQnotLand", new CheckBox("Q没中则使用W", true));
            ComboMenu.Add("disableAA", new CheckBox("连招时屏蔽平A", false));
            ComboMenu.AddLabel("此选项会无视最少敌人数量使用才R的设置");
            ComboMenu.Add("flashCombo", new CheckBox("闪现R连招如果敌人可被击杀", false));
            ComboMenu.Add("rsMinEnemiesForR", new Slider("至少敌人数量面对使用R: ", 2, 0, 5));

            HarassMenu = Menu.AddSubMenu("骚扰 - " + "Super-神蛇女", GCharname + "骚扰");
            HarassMenu.AddGroupLabel("骚扰");
            HarassMenu.Add("hsQ", new CheckBox("使用 Q", true));
            HarassMenu.Add("hsW", new CheckBox("使用 W", true));
            HarassMenu.Add("hsE", new CheckBox("使用 E", true));
            HarassMenu.AddGroupLabel("骚扰杂项");
            HarassMenu.Add("disableAAHS", new CheckBox("骚扰时屏蔽平A", false));

            LaneClearMenu = Menu.AddSubMenu("清线 - " + "Super-神蛇女", GCharname + "清线");
            LaneClearMenu.AddGroupLabel("清线");
            LaneClearMenu.Add("lcQ", new CheckBox("使用 Q", true));
            LaneClearMenu.Add("lcW", new CheckBox("使用 W", true));
            LaneClearMenu.Add("lcE", new CheckBox("使用 E", true));
            LaneClearMenu.Add("lcKE", new CheckBox("可击杀才使用E", false));

            LastHitMenu = Menu.AddSubMenu("尾兵 - " + "Super-神蛇女", GCharname + "尾兵");
            LastHitMenu.AddGroupLabel("尾兵");
            LastHitMenu.Add("lhQ", new CheckBox("使用 Q", true));
            LastHitMenu.Add("lhW", new CheckBox("使用 W", true));
            LastHitMenu.Add("lhE", new CheckBox("尾兵E", true));

            JungleClearMenu = Menu.AddSubMenu("清野 - " + "Super-神蛇女", GCharname + "清野");
            JungleClearMenu.AddGroupLabel("清野");
            JungleClearMenu.Add("jcQ", new CheckBox("使用 Q", true));
            JungleClearMenu.Add("jcW", new CheckBox("使用 W", true));
            JungleClearMenu.Add("jcE", new CheckBox("使用 E", true));
            JungleClearMenu.Add("jcKE", new CheckBox("可击杀才使用E", false));


            MiscMenu = Menu.AddSubMenu("杂项 - " + "Super-神蛇女", GCharname + "杂项");
            MiscMenu.Add("skin", new Slider("换肤: ", 1, 1, 5));
            MiscMenu.Add("miscDelayE", new Slider("E 延迟: ", 150, 0, 500));
            MiscMenu.Add("ksOn", new CheckBox("尝试抢人头", true));
            MiscMenu.Add("miscAntiGapW", new CheckBox("使用W造成间距", true));
            MiscMenu.Add("miscAntiGapR", new CheckBox("使用R造成间距", true));
            MiscMenu.Add("miscAntiMissR", new CheckBox("屏蔽R如果空大", true));
            MiscMenu.Add("miscMinHpAntiGap", new Slider("最低血量进行R造成间距: ", 40, 0, 100));
            MiscMenu.Add("miscInterruptDangerous", new CheckBox("打断威胁的技能", true));
        }
示例#6
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu(GCharname, GCharname);

            Menu.AddLabel("版本: " + GVersion);
            Menu.AddSeparator();
            Menu.AddLabel("汉化By Triste");

            DrawMenu = Menu.AddSubMenu("显示 - " + GCharname, GCharname + "显示");
            DrawMenu.AddGroupLabel("显示");
            DrawMenu.Add("drawReady", new CheckBox("仅在技能无冷却时显示.", false));
            DrawMenu.Add("drawDisable", new CheckBox("关闭所有技能范围显示"));
            DrawMenu.AddSeparator();
            //Q
            DrawMenu.Add("drawQ", new CheckBox("画出 Q"));
            DrawMenu.AddColorItem("colorQ");
            DrawMenu.AddWidthItem("widthQ");
            //W
            DrawMenu.Add("drawW", new CheckBox("画出 W"));
            DrawMenu.AddColorItem("colorW");
            DrawMenu.AddWidthItem("widthW");
            //E
            DrawMenu.Add("drawE", new CheckBox("画出 E"));
            DrawMenu.AddColorItem("colorE");
            DrawMenu.AddWidthItem("widthE");
            //R
            DrawMenu.Add("drawR", new CheckBox("画出 R"));
            DrawMenu.AddColorItem("colorR");
            DrawMenu.AddWidthItem("widthR");

            ComboMenu = Menu.AddSubMenu("连招 - " + GCharname, GCharname + "连招");
            ComboMenu.AddGroupLabel("连招");
            ComboMenu.Add("comboQ", new CheckBox("使用 Q", true));
            ComboMenu.Add("comboW", new CheckBox("使用 W", true));
            ComboMenu.Add("comboE", new CheckBox("使用 E", true));
            ComboMenu.Add("comboR", new CheckBox("使用 R", true));
            ComboMenu.AddGroupLabel("连招杂项");
            ComboMenu.Add("castWifQnotLand", new CheckBox("Q还没爆之前使用W", true));
            ComboMenu.Add("disableAA", new CheckBox("连招时不进行A", false));
            ComboMenu.AddLabel("使用 R 设置");
            ComboMenu.Add("flashCombo", new CheckBox("闪现R如果敌人可击杀", false));
            ComboMenu.Add("rsMinEnemiesForR", new Slider("使用 R:  最小敌人数", 2, 0, 5));

            HarassMenu = Menu.AddSubMenu("骚扰 - " + GCharname, GCharname + "骚扰");
            HarassMenu.AddGroupLabel("骚扰");
            HarassMenu.Add("hsQ", new CheckBox("使用 Q", true));
            HarassMenu.Add("hsW", new CheckBox("使用 W", true));
            HarassMenu.Add("hsE", new CheckBox("使用 E", true));
            HarassMenu.AddGroupLabel("骚扰杂项");
            HarassMenu.Add("disableAAHS", new CheckBox("骚扰时不A", false));
            HarassMenu.Add("hsPE", new CheckBox("仅在目标中毒时使用E", true));

            LaneClearMenu = Menu.AddSubMenu("清兵 - " + GCharname, GCharname + "清兵");
            LaneClearMenu.AddGroupLabel("清兵");
            LaneClearMenu.Add("lcQ", new CheckBox("使用 Q", true));
            LaneClearMenu.Add("lcW", new CheckBox("使用 W", true));
            LaneClearMenu.Add("lcE", new CheckBox("使用 E", true));
            LaneClearMenu.Add("lcKE", new CheckBox("仅使用E来击杀小兵", false));
            LaneClearMenu.Add("lcPE", new CheckBox("仅在中毒小兵上使用E", true));

            LastHitMenu = Menu.AddSubMenu("最后一刀 - " + GCharname, GCharname + "最后一刀");
            LastHitMenu.AddGroupLabel("最后一刀");
            LastHitMenu.Add("lhQ", new CheckBox("使用 Q", true));
            LastHitMenu.Add("lhW", new CheckBox("使用 W", true));
            LastHitMenu.Add("lhE", new CheckBox("使用 E", true));

            JungleClearMenu = Menu.AddSubMenu("清野 - " + GCharname, GCharname + "清野");
            JungleClearMenu.AddGroupLabel("清野");
            JungleClearMenu.Add("jcQ", new CheckBox("使用 Q", true));
            JungleClearMenu.Add("jcW", new CheckBox("使用 W", true));
            JungleClearMenu.Add("jcE", new CheckBox("使用 E", true));
            JungleClearMenu.Add("jcKE", new CheckBox("仅使用E来击杀", false));
            JungleClearMenu.Add("jcPE", new CheckBox("仅在中毒野怪上使用E", true));


            MiscMenu = Menu.AddSubMenu("其他杂项 - " + GCharname, GCharname + "其他杂项");
            MiscMenu.Add("skin", new Slider("皮肤切换: ", 1, 1, 5));
            MiscMenu.Add("poisonForE", new CheckBox("仅在中毒敌人上使用E", true));
            MiscMenu.Add("miscDelayE", new Slider("使用E延迟: ", 150, 0, 500));
            MiscMenu.Add("ksOn", new CheckBox("开启抢人头", true));
            MiscMenu.Add("miscAntiGapW", new CheckBox("使用 W 防接近", true));
            MiscMenu.Add("miscAntiGapR", new CheckBox("使用R防接近与打断技能", true));
            MiscMenu.Add("miscAntiMissR", new CheckBox("不使用R如果敌人消失", true));
            MiscMenu.Add("miscMinHpAntiGap", new Slider("最小防接近使用R血量", 40, 0, 100));
            MiscMenu.Add("miscInterruptDangerous", new CheckBox("打断敌人危险技能", true));
        }
示例#7
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu(GCharname, GCharname);

            Menu.AddLabel("Version: " + GVersion);
            Menu.AddSeparator();
            Menu.AddLabel("By MrArticuno");

            DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw");
            DrawMenu.AddGroupLabel("Göstergeler");
            DrawMenu.Add("drawReady", new CheckBox("Büyüleri hazırsa göster.", false));
            DrawMenu.Add("drawDisable", new CheckBox("Göstergeleri kapat"));
            DrawMenu.AddSeparator();
            //Q
            DrawMenu.Add("drawQ", new CheckBox("Göster Q"));
            DrawMenu.AddColorItem("colorQ");
            DrawMenu.AddWidthItem("widthQ");
            //W
            DrawMenu.Add("drawW", new CheckBox("Göster W"));
            DrawMenu.AddColorItem("colorW");
            DrawMenu.AddWidthItem("widthW");
            //E
            DrawMenu.Add("drawE", new CheckBox("Göster E"));
            DrawMenu.AddColorItem("colorE");
            DrawMenu.AddWidthItem("widthE");
            //R
            DrawMenu.Add("drawR", new CheckBox("Göster R"));
            DrawMenu.AddColorItem("colorR");
            DrawMenu.AddWidthItem("widthR");

            ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("comboQ", new CheckBox("Kullan Q", true));
            ComboMenu.Add("comboW", new CheckBox("Kullan W", true));
            ComboMenu.Add("comboE", new CheckBox("Kullan E", true));
            ComboMenu.Add("comboR", new CheckBox("Kullan R", true));
            ComboMenu.AddGroupLabel("Combo Ek");
            ComboMenu.Add("castWifQnotLand", new CheckBox("Eğer Q tutmamışsa W Kullanma", true));
            ComboMenu.Add("disableAA", new CheckBox("Komboda AA kullanma", false));
            ComboMenu.AddLabel("bu özelllikler en uygun ulti içindir");
            ComboMenu.Add("flashCombo", new CheckBox("Flash+ulti kullanımı", false));
            ComboMenu.Add("rsMinEnemiesForR", new Slider("R için en az düşman: ", 2, 0, 5));

            HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass");
            HarassMenu.AddGroupLabel("Dürtme");
            HarassMenu.Add("hsQ", new CheckBox("Kullan Q", true));
            HarassMenu.Add("hsW", new CheckBox("Kullan W", true));
            HarassMenu.Add("hsE", new CheckBox("Kullan E", true));
            HarassMenu.AddGroupLabel("Dürtme Ek");
            HarassMenu.Add("disableAAHS", new CheckBox("Dürterken AA devredışı", false));
            HarassMenu.Add("hsPE", new CheckBox("Eyi sadece zehirlenmişse", true));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear");
            LaneClearMenu.AddGroupLabel("Lane Temizleme");
            LaneClearMenu.Add("lcQ", new CheckBox("Kullan Q", true));
            LaneClearMenu.Add("lcW", new CheckBox("Kullan W", true));
            LaneClearMenu.Add("lcE", new CheckBox("Kullan E", true));
            LaneClearMenu.Add("lcKE", new CheckBox("E sadece ölecekse(minyon)", false));
            LaneClearMenu.Add("lcPE", new CheckBox("E sadece zehirlendiyse(minyon)", true));

            LastHitMenu = Menu.AddSubMenu("Last Hit - " + GCharname, GCharname + "LastHit");
            LastHitMenu.AddGroupLabel("Son Vuruş");
            LastHitMenu.Add("lhQ", new CheckBox("Kullan Q", true));
            LastHitMenu.Add("lhW", new CheckBox("Kullan W", true));
            LastHitMenu.Add("lhE", new CheckBox("Kullan E", true));

            JungleClearMenu = Menu.AddSubMenu("Jungle Clear - " + GCharname, GCharname + "JungleClear");
            JungleClearMenu.AddGroupLabel("Orman Temizleme");
            JungleClearMenu.Add("jcQ", new CheckBox("Kullan Q", true));
            JungleClearMenu.Add("jcW", new CheckBox("Kullan W", true));
            JungleClearMenu.Add("jcE", new CheckBox("Kullan E", true));
            JungleClearMenu.Add("jcKE", new CheckBox("Sadece ölecekse", false));
            JungleClearMenu.Add("jcPE", new CheckBox("Sadece Zehirlenmişse", true));


            MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc");
            MiscMenu.Add("skin", new Slider("Skin Değiştirici: ", 1, 1, 5));
            MiscMenu.Add("poisonForE", new CheckBox("Zehirlenmiş hedefe Sürekli E", true));
            MiscMenu.Add("miscDelayE", new Slider("E gecikmesi: ", 150, 0, 500));
            MiscMenu.Add("ksOn", new CheckBox("Ks atmayı dene", true));
            MiscMenu.Add("miscAntiGapW", new CheckBox("Anti Gap Closer W", true));
            MiscMenu.Add("miscAntiGapR", new CheckBox("Anti Gap Closer R", true));
            MiscMenu.Add("miscAntiMissR", new CheckBox("R ile blokla", true));
            MiscMenu.Add("miscMinHpAntiGap", new Slider("R kullanmak için can: ", 40, 0, 100));
            MiscMenu.Add("miscInterruptDangerous", new CheckBox("Interrupt Tehlikeli büyülerde", true));
        }
示例#8
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu(GCharname, GCharname);

            Menu.AddLabel("Version: " + GVersion);
            Menu.AddSeparator();
            Menu.AddLabel("By MrArticuno");

            DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw");
            DrawMenu.AddGroupLabel("Draw");
            DrawMenu.Add("drawReady", new CheckBox("Draw Only If The Spells Are Ready.", false));
            DrawMenu.Add("drawDisable", new CheckBox("Turn off all drawings"));
            DrawMenu.AddSeparator();
            //Q
            DrawMenu.Add("drawQ", new CheckBox("Draw Q"));
            DrawMenu.AddColorItem("colorQ");
            DrawMenu.AddWidthItem("widthQ");
            //W
            DrawMenu.Add("drawW", new CheckBox("Draw W"));
            DrawMenu.AddColorItem("colorW");
            DrawMenu.AddWidthItem("widthW");
            //E
            DrawMenu.Add("drawE", new CheckBox("Draw E"));
            DrawMenu.AddColorItem("colorE");
            DrawMenu.AddWidthItem("widthE");
            //R
            DrawMenu.Add("drawR", new CheckBox("Draw R"));
            DrawMenu.AddColorItem("colorR");
            DrawMenu.AddWidthItem("widthR");

            ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("comboQ", new CheckBox("Use Q", true));
            ComboMenu.Add("comboW", new CheckBox("Use W", true));
            ComboMenu.Add("comboE", new CheckBox("Use E", true));
            ComboMenu.Add("comboR", new CheckBox("Use R", true));
            ComboMenu.AddGroupLabel("Combo Misc");
            ComboMenu.Add("castWifQnotLand", new CheckBox("Use W if Q not land", true));
            ComboMenu.Add("disableAA", new CheckBox("Disable AA while combo", false));
            ComboMenu.AddLabel("This option overrides min enemies for R");
            ComboMenu.Add("flashCombo", new CheckBox("Flash R Combo if Killable", false));
            ComboMenu.Add("rsMinEnemiesForR", new Slider("Min Enemies Facing for cast R: ", 2, 0, 5));

            HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass");
            HarassMenu.AddGroupLabel("Harass");
            HarassMenu.Add("hsQ", new CheckBox("Use Q", true));
            HarassMenu.Add("hsW", new CheckBox("Use W", true));
            HarassMenu.Add("hsE", new CheckBox("Use E", true));
            HarassMenu.AddGroupLabel("Harass Misc");
            HarassMenu.Add("disableAAHS", new CheckBox("Disable AA while harass", false));
            HarassMenu.Add("hsPE", new CheckBox("Only E if poisoned", true));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear");
            LaneClearMenu.AddGroupLabel("Lane Clear");
            LaneClearMenu.Add("lcQ", new CheckBox("Use Q", true));
            LaneClearMenu.Add("lcW", new CheckBox("Use W", true));
            LaneClearMenu.Add("lcE", new CheckBox("Use E", true));
            LaneClearMenu.Add("lcKE", new CheckBox("Only E if killable", false));
            LaneClearMenu.Add("lcPE", new CheckBox("Only E if poisoned", true));

            LastHitMenu = Menu.AddSubMenu("Last Hit - " + GCharname, GCharname + "LastHit");
            LastHitMenu.AddGroupLabel("Last Hit");
            LastHitMenu.Add("lhQ", new CheckBox("Use Q", true));
            LastHitMenu.Add("lhW", new CheckBox("Use W", true));
            LastHitMenu.Add("lhE", new CheckBox("Use E", true));

            JungleClearMenu = Menu.AddSubMenu("Jungle Clear - " + GCharname, GCharname + "JungleClear");
            JungleClearMenu.AddGroupLabel("Jungle Clear");
            JungleClearMenu.Add("jcQ", new CheckBox("Use Q", true));
            JungleClearMenu.Add("jcW", new CheckBox("Use W", true));
            JungleClearMenu.Add("jcE", new CheckBox("Use E", true));
            JungleClearMenu.Add("jcKE", new CheckBox("Only E if killable", false));
            JungleClearMenu.Add("jcPE", new CheckBox("Only E if poisoned", true));


            MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc");
            MiscMenu.Add("skin", new Slider("Skin Changer: ", 1, 1, 5));
            MiscMenu.Add("poisonForE", new CheckBox("Only Cast E in Poisoned targets", true));
            MiscMenu.Add("miscDelayE", new Slider("Delay E Cast by: ", 150, 0, 500));
            MiscMenu.Add("ksOn", new CheckBox("Try to KS", true));
            MiscMenu.Add("miscAntiGapW", new CheckBox("Anti Gap Closer W", true));
            MiscMenu.Add("miscAntiGapR", new CheckBox("Anti Gap Closer R", true));
            MiscMenu.Add("miscAntiMissR", new CheckBox("Block R if Miss", true));
            MiscMenu.Add("miscMinHpAntiGap", new Slider("Min HP to Anti Gap Closer R: ", 40, 0, 100));
            MiscMenu.Add("miscInterruptDangerous", new CheckBox("Interrupt Dangerous Spells", true));
        }
示例#9
0
        public void InitMenu()
        {
            Menu = MainMenu.AddMenu(GCharname, GCharname);

            Menu.AddLabel("Version: " + GVersion);
            Menu.AddSeparator();
            Menu.AddLabel("By MrArticuno");

            DrawMenu = Menu.AddSubMenu("Draw - " + GCharname, GCharname + "Draw");
            DrawMenu.AddGroupLabel("Draw");
            DrawMenu.Add("drawReady", new CheckBox("Sadece hazir olanlari goster.", false));
            DrawMenu.Add("drawDisable", new CheckBox("Tum Cizimleri Kapat"));
            DrawMenu.AddSeparator();
            //Q
            DrawMenu.Add("drawQ", new CheckBox("Goster Q"));
            DrawMenu.AddColorItem("colorQ");
            DrawMenu.AddWidthItem("widthQ");
            //W
            DrawMenu.Add("drawW", new CheckBox("Goster W"));
            DrawMenu.AddColorItem("colorW");
            DrawMenu.AddWidthItem("widthW");
            //E
            DrawMenu.Add("drawE", new CheckBox("Goster E"));
            DrawMenu.AddColorItem("colorE");
            DrawMenu.AddWidthItem("widthE");
            //R
            DrawMenu.Add("drawR", new CheckBox("Goster R"));
            DrawMenu.AddColorItem("colorR");
            DrawMenu.AddWidthItem("widthR");

            ComboMenu = Menu.AddSubMenu("Combo - " + GCharname, GCharname + "Combo");
            ComboMenu.AddGroupLabel("Combo");
            ComboMenu.Add("comboQ", new CheckBox("Kullan Q", true));
            ComboMenu.Add("comboW", new CheckBox("Kullan W", true));
            ComboMenu.Add("comboE", new CheckBox("Kullan E", true));
            ComboMenu.Add("comboR", new CheckBox("Kullan R", true));
            ComboMenu.AddGroupLabel("Combo Misc");
            ComboMenu.Add("castWifQnotLand", new CheckBox("Kullan W Q ile zehirlenmesse", true));
            ComboMenu.Add("disableAA", new CheckBox("Komboda AA engelle", false));
            ComboMenu.AddLabel("This option overrides min enemies for R");
            ComboMenu.Add("flashCombo", new CheckBox("Olucek ise sicra R yap", false));
            ComboMenu.Add("rsMinEnemiesForR", new Slider("Yuzu donuk dusman sayisi R: ", 2, 0, 5));

            HarassMenu = Menu.AddSubMenu("Harass - " + GCharname, GCharname + "Harass");
            HarassMenu.AddGroupLabel("Harass");
            HarassMenu.Add("hsQ", new CheckBox("Kullan Q", true));
            HarassMenu.Add("hsW", new CheckBox("Kullan W", true));
            HarassMenu.Add("hsE", new CheckBox("Kullan E", true));
            HarassMenu.AddGroupLabel("Harass Misc");
            HarassMenu.Add("disableAAHS", new CheckBox("Durtmede AA engelle", false));
            HarassMenu.Add("hsPE", new CheckBox("Only E if poisoned", true));

            LaneClearMenu = Menu.AddSubMenu("Lane Clear - " + GCharname, GCharname + "LaneClear");
            LaneClearMenu.AddGroupLabel("Lane Clear");
            LaneClearMenu.Add("lcQ", new CheckBox("Kullan Q", true));
            LaneClearMenu.Add("lcW", new CheckBox("Kullan W", true));
            LaneClearMenu.Add("lcE", new CheckBox("Kullan E", true));
            LaneClearMenu.Add("lcKE", new CheckBox("Sadece olucekse E kullan", false));
            LaneClearMenu.Add("lcPE", new CheckBox("Sadece zehirliye E kullan", true));

            LastHitMenu = Menu.AddSubMenu("Last Hit - " + GCharname, GCharname + "LastHit");
            LastHitMenu.AddGroupLabel("Last Hit");
            LastHitMenu.Add("lhQ", new CheckBox("Kullan Q", true));
            LastHitMenu.Add("lhW", new CheckBox("Kullan W", true));
            LastHitMenu.Add("lhE", new CheckBox("Kullan E", true));

            JungleClearMenu = Menu.AddSubMenu("Jungle Clear - " + GCharname, GCharname + "JungleClear");
            JungleClearMenu.AddGroupLabel("Jungle Clear");
            JungleClearMenu.Add("jcQ", new CheckBox("Kullan Q", true));
            JungleClearMenu.Add("jcW", new CheckBox("Kullan W", true));
            JungleClearMenu.Add("jcE", new CheckBox("Kullan E", true));
            JungleClearMenu.Add("jcKE", new CheckBox("Sadece olucekse E kullan", false));
            JungleClearMenu.Add("jcPE", new CheckBox("Sadece zehirliye E kullan", true));


            MiscMenu = Menu.AddSubMenu("Misc - " + GCharname, GCharname + "Misc");
            MiscMenu.Add("skin", new Slider("Skin Changer: ", 1, 1, 5));
            MiscMenu.Add("poisonForE", new CheckBox("Only Cast E in Poisoned targets", true));
            MiscMenu.Add("miscDelayE", new Slider("Delay E Cast by: ", 150, 0, 500));
            MiscMenu.Add("ksOn", new CheckBox("Try to KS", true));
            MiscMenu.Add("miscAntiGapW", new CheckBox("Atilma yapana W", true));
            MiscMenu.Add("miscAntiGapR", new CheckBox("Atilma yapana R", true));
            MiscMenu.Add("miscAntiMissR", new CheckBox("Engelle R kacanlari", true));
            MiscMenu.Add("miscMinHpAntiGap", new Slider("Enaz HP atilma yapanlara R icin: ", 40, 0, 100));
            MiscMenu.Add("miscInterruptDangerous", new CheckBox("Tehlikeli buyuleri engelle", true));
        }