示例#1
0
 void Start()
 {
     enemyRigidB   = GetComponent <Rigidbody2D>();
     distanceCheck = GameObject.FindObjectOfType <DistanceChecker>();
     currentTarget = patrolPoints[0];
     SetState(enemyStates.Patrol);
 }
示例#2
0
    void Start()
    {
        OnToggleValueChanged(true);
        _directionsFactory = FindObjectOfType <DirectionsFactory>();
        distChecker        = FindObjectOfType <DistanceChecker>();

        CenterCamera(playerTransform.position.x, playerTransform.position.z);
    }
 private void InitDistanceBounds()
 {
     if (distanceChecker == null)
     {
         distanceChecker = gameObject.AddComponent <DistanceChecker>();
         distanceChecker.InitDistanceBounds();
     }
 }
 private void InitDistanceBounds()
 {
     if (checher == null)
     {
         checher = gameObject.AddComponent<DistanceChecker>();
         checher.roamDistancePower = 3.5f;
         checher.roamDistanceOutPower = 4;
         checher.freeDistancePower = 3.6f;
         checher.InitDistanceBounds();
     }
 }
示例#5
0
    // Use this for initialization
    void Start()
    {
        hitAudio = GetComponent <AudioSource>();

        face1        = GameObject.Find("face1");
        face2        = GameObject.Find("face2");
        healthScript = FindObjectOfType <HealthScript>();
        eventHandler = FindObjectOfType <EventHandler>();
        distChecker  = FindObjectOfType <DistanceChecker>();
        player1      = GameObject.FindGameObjectWithTag("Player1");
        player2      = GameObject.FindGameObjectWithTag("Player2");
        eventHandler.MainCam();
        Debug.Log("Player 1 life " + player1life);
        Debug.Log("Player 2 life " + player2life);
    }
    //mic movement

    // Use this for initialization
    void Start()
    {
        //mic movement stuff


        sineGame     = GameObject.Find("Sine Game Board");
        pingAudio    = FindObjectOfType <PingAudio>();
        distCheck    = FindObjectOfType <DistanceChecker>();
        gridBalls    = FindObjectOfType <GridBalls>();
        eventHandler = FindObjectOfType <EventHandler>();

        initialPos = transform.position;

        FindBalls();
    }
    // Use this for initialization
    void Start()
    {
        distCheck = FindObjectOfType <DistanceChecker>();
        micTest   = FindObjectOfType <MicTest>();
        ballMov   = FindObjectOfType <BallMovement>();



        MainCam();

        sineGame = GameObject.Find("Sine Mini Game");

        sineGame.gameObject.SetActive(false);
        StartCoroutine("FightImage");
        StartCoroutine("StartSineGame");
        round2 = false;
        round3 = false;
    }
示例#8
0
        public override bool CheckBatteryDrain()
        {
            var distance = DistanceChecker.GetMostClosestTollPoint(GeoWatcher.Location, GeoDataService.GetAllEntranceTollPoints()).FirstOrDefault()?.Distance ?? 0;

            return(BatteryDrainService.CheckGpsTrackingSleepTime(distance));
        }
示例#9
0
 /// <summary>
 /// Configures the <see cref="DistanceChecker"/> with the facade settings.
 /// </summary>
 public virtual void ConfigureDistanceChecker()
 {
     DistanceChecker.RunWhenActiveAndEnabled(() => DistanceChecker.Source = Facade.Source);
     DistanceChecker.DistanceThreshold = Facade.IgnoredRadius;
 }
示例#10
0
 // Use this for initialization
 void Start()
 {
     distChecker = FindObjectOfType <DistanceChecker>();
     anim        = GetComponent <Animator>();
 }