private void InitDistanceBounds() { if (distanceChecker == null) { distanceChecker = gameObject.AddComponent <DistanceChecker>(); distanceChecker.InitDistanceBounds(); } }
private void InitDistanceBounds() { if (checher == null) { checher = gameObject.AddComponent<DistanceChecker>(); checher.roamDistancePower = 3.5f; checher.roamDistanceOutPower = 4; checher.freeDistancePower = 3.6f; checher.InitDistanceBounds(); } }