void Start() { enemyRigidB = GetComponent <Rigidbody2D>(); distanceCheck = GameObject.FindObjectOfType <DistanceChecker>(); currentTarget = patrolPoints[0]; SetState(enemyStates.Patrol); }
void Start() { OnToggleValueChanged(true); _directionsFactory = FindObjectOfType <DirectionsFactory>(); distChecker = FindObjectOfType <DistanceChecker>(); CenterCamera(playerTransform.position.x, playerTransform.position.z); }
private void InitDistanceBounds() { if (distanceChecker == null) { distanceChecker = gameObject.AddComponent <DistanceChecker>(); distanceChecker.InitDistanceBounds(); } }
private void InitDistanceBounds() { if (checher == null) { checher = gameObject.AddComponent<DistanceChecker>(); checher.roamDistancePower = 3.5f; checher.roamDistanceOutPower = 4; checher.freeDistancePower = 3.6f; checher.InitDistanceBounds(); } }
// Use this for initialization void Start() { hitAudio = GetComponent <AudioSource>(); face1 = GameObject.Find("face1"); face2 = GameObject.Find("face2"); healthScript = FindObjectOfType <HealthScript>(); eventHandler = FindObjectOfType <EventHandler>(); distChecker = FindObjectOfType <DistanceChecker>(); player1 = GameObject.FindGameObjectWithTag("Player1"); player2 = GameObject.FindGameObjectWithTag("Player2"); eventHandler.MainCam(); Debug.Log("Player 1 life " + player1life); Debug.Log("Player 2 life " + player2life); }
//mic movement // Use this for initialization void Start() { //mic movement stuff sineGame = GameObject.Find("Sine Game Board"); pingAudio = FindObjectOfType <PingAudio>(); distCheck = FindObjectOfType <DistanceChecker>(); gridBalls = FindObjectOfType <GridBalls>(); eventHandler = FindObjectOfType <EventHandler>(); initialPos = transform.position; FindBalls(); }
// Use this for initialization void Start() { distCheck = FindObjectOfType <DistanceChecker>(); micTest = FindObjectOfType <MicTest>(); ballMov = FindObjectOfType <BallMovement>(); MainCam(); sineGame = GameObject.Find("Sine Mini Game"); sineGame.gameObject.SetActive(false); StartCoroutine("FightImage"); StartCoroutine("StartSineGame"); round2 = false; round3 = false; }
public override bool CheckBatteryDrain() { var distance = DistanceChecker.GetMostClosestTollPoint(GeoWatcher.Location, GeoDataService.GetAllEntranceTollPoints()).FirstOrDefault()?.Distance ?? 0; return(BatteryDrainService.CheckGpsTrackingSleepTime(distance)); }
/// <summary> /// Configures the <see cref="DistanceChecker"/> with the facade settings. /// </summary> public virtual void ConfigureDistanceChecker() { DistanceChecker.RunWhenActiveAndEnabled(() => DistanceChecker.Source = Facade.Source); DistanceChecker.DistanceThreshold = Facade.IgnoredRadius; }
// Use this for initialization void Start() { distChecker = FindObjectOfType <DistanceChecker>(); anim = GetComponent <Animator>(); }