示例#1
0
 public void DiseaseStartProgressing(IGameController sender, DiseaseDefinitionBase disease)
 {
 }
示例#2
0
 public void DiseaseHealed(IGameController sender, DiseaseDefinitionBase disease)
 {
 }
示例#3
0
 public void DiseaseReActivated(IGameController sender, DiseaseDefinitionBase disease)
 {
 }
示例#4
0
 public void DiseaseTreatmentStarted(IGameController sender, DiseaseDefinitionBase disease)
 {
 }
示例#5
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 public void DeathFromDisease(IGameController sender, DiseaseDefinitionBase disease)
 {
     ShowDeathScreen(disease.Name);
 }
示例#6
0
 public void DiseaseTriggered(IGameController sender, DiseaseDefinitionBase disease, ActiveInjury linkedInjury, DateTime diseaseStartTime)
 {
 }
示例#7
0
 public void DiseaseStartProgressing(DiseaseDefinitionBase disease)
 {
 }
示例#8
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 public void DiseaseHealed(DiseaseDefinitionBase disease)
 {
 }
示例#9
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 public void DiseaseHealingContinued(DiseaseDefinitionBase disease)
 {
 }
示例#10
0
 public void DiseaseTreatmentStarted(DiseaseDefinitionBase disease)
 {
 }
示例#11
0
 public void DiseaseReActivated(DiseaseDefinitionBase disease)
 {
 }
示例#12
0
 public void DiseaseTriggered(DiseaseDefinitionBase disease, ActiveInjury linkedInjury, DateTime diseaseStartTime)
 {
 }
示例#13
0
 public void DeathFromDisease(DiseaseDefinitionBase disease)
 {
     ShowDeathScreen(disease.Name);
 }