예제 #1
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 public void DiseaseStartProgressing(IGameController sender, DiseaseDefinitionBase disease)
 {
 }
예제 #2
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 public void DiseaseHealed(IGameController sender, DiseaseDefinitionBase disease)
 {
 }
예제 #3
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 public void DiseaseReActivated(IGameController sender, DiseaseDefinitionBase disease)
 {
 }
예제 #4
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 public void DiseaseTreatmentStarted(IGameController sender, DiseaseDefinitionBase disease)
 {
 }
예제 #5
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 public void DeathFromDisease(IGameController sender, DiseaseDefinitionBase disease)
 {
     ShowDeathScreen(disease.Name);
 }
예제 #6
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 public void DiseaseTriggered(IGameController sender, DiseaseDefinitionBase disease, ActiveInjury linkedInjury, DateTime diseaseStartTime)
 {
 }
예제 #7
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 public void DiseaseStartProgressing(DiseaseDefinitionBase disease)
 {
 }
예제 #8
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 public void DiseaseHealed(DiseaseDefinitionBase disease)
 {
 }
예제 #9
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 public void DiseaseHealingContinued(DiseaseDefinitionBase disease)
 {
 }
예제 #10
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 public void DiseaseTreatmentStarted(DiseaseDefinitionBase disease)
 {
 }
예제 #11
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 public void DiseaseReActivated(DiseaseDefinitionBase disease)
 {
 }
예제 #12
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 public void DiseaseTriggered(DiseaseDefinitionBase disease, ActiveInjury linkedInjury, DateTime diseaseStartTime)
 {
 }
예제 #13
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 public void DeathFromDisease(DiseaseDefinitionBase disease)
 {
     ShowDeathScreen(disease.Name);
 }