public void DiseaseStartProgressing(IGameController sender, DiseaseDefinitionBase disease) { }
public void DiseaseHealed(IGameController sender, DiseaseDefinitionBase disease) { }
public void DiseaseReActivated(IGameController sender, DiseaseDefinitionBase disease) { }
public void DiseaseTreatmentStarted(IGameController sender, DiseaseDefinitionBase disease) { }
public void DeathFromDisease(IGameController sender, DiseaseDefinitionBase disease) { ShowDeathScreen(disease.Name); }
public void DiseaseTriggered(IGameController sender, DiseaseDefinitionBase disease, ActiveInjury linkedInjury, DateTime diseaseStartTime) { }
public void DiseaseStartProgressing(DiseaseDefinitionBase disease) { }
public void DiseaseHealed(DiseaseDefinitionBase disease) { }
public void DiseaseHealingContinued(DiseaseDefinitionBase disease) { }
public void DiseaseTreatmentStarted(DiseaseDefinitionBase disease) { }
public void DiseaseReActivated(DiseaseDefinitionBase disease) { }
public void DiseaseTriggered(DiseaseDefinitionBase disease, ActiveInjury linkedInjury, DateTime diseaseStartTime) { }
public void DeathFromDisease(DiseaseDefinitionBase disease) { ShowDeathScreen(disease.Name); }