private IEnumerator FirstPart()
    {
        yield return(new WaitForSeconds(2.0f));

        _dialogueBox.SetActive(true);
        _dialogueHolder.StartDialogue();
    }
 private void OnMouseUpAsButton()
 {
     if (_isIn)
     {
         PlayerController.Instance.CanMove = false;
         _dialogueBox.SetActive(true);
         _dialogueHolder.StartDialogue();
         _isIn = false;
     }
 }
示例#3
0
 void Start()
 {
     dialogue = GetComponent <DialogueHolder>();
     dialogue.StartDialogue();
 }