private void OnTriggerStay2D(Collider2D collision) { if (isAcitve) { if (collision.tag == "Player") { print("hello there"); if (Input.GetKey(KeyCode.E)) { dialogue.ShowDialogueQuestionMailbox(); } if (dialogue.isYes) { if (currentScene.name == "Tiled") { GameManager.urenverantwoordingPalletTown = true; } if (currentScene.name == "ArtistTown") { GameManager.urenverantwoordingArtistTown = true; } Destroy(this); } } } }