// Function to set dialogue inactive
 public void SetDialogueInactive()
 {
     dialogueBox.SetActive(false);
     dialogueActive = false;
     if (currentDialogueHolder != null)
     {
         currentDialogueHolder.ResumeMovement();
         currentDialogueHolder.dialogueOpened = false;
     }
     theCursor.targetingNPC = false;
 }