private async Task SaveAsConfigAsync(string name, string description) { //Check if a file with this name already exist var hwDefs = await _client.GetAllHardwareDef(); if (hwDefs.Any(hwdef => hwdef.Name == name)) { NotifySystem.Default.ShowWarning("A save file with this name already exist on the server."); return; } var hwDef = new HardwareDefinitionDto { Name = name, Description = description, CreationTime = DateTime.UtcNow }; await _client.SaveCurrentHardwareDef(hwDef); UnsavedChanges = false; _current = hwDef; NameTextBlock.Text = GetDisplayFileName(); _diagManager.CloseDialog(); }
void StartStage() { // if relevant, sets up inner dialog Stage stage = stageList[currentStage]; if (stage.skippable) { dialogManager.OpenDialog(stage.dialogHeader, stage.doItText, stage.dialogMode); } else { dialogManager.CloseDialog(); SetupStage(); // non-skippable stage, just setup stuff } }
public void CloseLoadingDialog() { if (_loadingDialog == null) { return; } _dialogManager.CloseDialog(_loadingDialog as IView); _loadingDialog = null; }
public override void OnInspectorGUI() { DrawDefaultInspector(); DialogManager dialogManager = Globals.instance.components.dialogManager; foreach (DialogManager.Dialog x in System.Enum.GetValues(typeof(DialogManager.Dialog))) { if (GUILayout.Button(x.ToString())) { dialogManager.ShowDialog(x); } } if (GUILayout.Button("Close [X]")) { dialogManager.CloseDialog(); } }
private void OnTriggerExit2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { _keySign.MoveUp = 2; if (_dialogManager.IsDialogOpen) { if (_dialogManager.CurrentSentenceIndex < _dialogManager.CurrentDialog.Sentences.Length) { _dialogManager.LeaveLine(); } else { _dialogManager.CloseDialog(); } } } }
private void Update() { if (m_skipUpdate) { m_skipUpdate = false; return; } if (!m_editor.IsInputFieldActive) { if (m_dialogManager.IsDialogOpened) { if (m_editor.Input.GetKeyDown(KeyCode.Escape)) { m_dialogManager.CloseDialog(); } } } m_editor.UpdateCurrentInputField(); EnableOrDisableRaycasts(); bool mwheel = false; if (m_zAxis != Mathf.CeilToInt(Mathf.Abs(Input.GetAxis(InputAxis.Z)))) { mwheel = m_zAxis == 0; m_zAxis = Mathf.CeilToInt(Mathf.Abs(Input.GetAxis(InputAxis.Z))); } bool pointerDownOrUp = Input.GetPointerDown(0) || Input.GetPointerDown(1) || Input.GetPointerDown(2) || Input.GetPointerUp(0); bool canActivate = pointerDownOrUp || mwheel || Input.IsAnyKeyDown() && (CurrentInputField == null || !CurrentInputField.isFocused); if (canActivate) { PointerEventData pointerEventData = new PointerEventData(m_editor.EventSystem); pointerEventData.position = Input.GetPointerXY(0); List <RaycastResult> results = new List <RaycastResult>(); Raycaster.Raycast(pointerEventData, results); RectTransform activeRectTransform = GetRegionTransform(ActiveWindow); bool activeWindowContainsScreenPoint = activeRectTransform != null && RectTransformUtility.RectangleContainsScreenPoint(activeRectTransform, Input.GetPointerXY(0), Raycaster.eventCamera); if (!results.Any(r => r.gameObject.GetComponent <Menu>())) { foreach (Region region in results.Select(r => r.gameObject.GetComponentInParent <Region>()).Where(r => r != null).OrderBy(r => r.transform.localPosition.z)) { RuntimeWindow window = region.ActiveContent != null?region.ActiveContent.GetComponentInChildren <RuntimeWindow>() : region.ContentPanel.GetComponentInChildren <RuntimeWindow>(); if (window != null && (!activeWindowContainsScreenPoint || window.Depth >= ActiveWindow.Depth)) { if (m_editor.Contains(window)) { if (pointerDownOrUp || window.ActivateOnAnyKey) { if (window != null && window.WindowType == RuntimeWindowType.Scene) { IEnumerable <Selectable> selectables = results.Select(r => r.gameObject.GetComponent <Selectable>()).Where(s => s != null); int count = selectables.Count(); if (count >= 1) { RuntimeSelectionComponentUI selectionComponentUI = selectables.First() as RuntimeSelectionComponentUI; if (selectionComponentUI != null) { selectionComponentUI.Select(); } } } if (window != ActiveWindow) { m_editor.ActivateWindow(window); region.MoveRegionToForeground(); } } break; } } } } } }
private IEnumerator CloseDialogBox() { yield return(StartCoroutine(mDialogManager.CloseDialog())); }
public void DestroyDialogWindow() { m_dialogManager.CloseDialog(); }