public void PressToInteract() { if (Vector3.Distance(player.transform.position, this.transform.position) < 3) { chatBubble.GetComponent <SpriteRenderer>().enabled = true; //start conversation if (Input.GetKeyUp("e") && !dialogueBox.isConversating) { dialogueBox.currentSentence = 0; dialogueBox.sentences = sentences; dialogueBox.ActivateDialogueBox(sentences, characterName, sprite, this.transform.position); } } else { chatBubble.GetComponent <SpriteRenderer>().enabled = false; } }