public void ShowDmgText(Vector3 pos, float dmg, int type, bool isReinforced) { GameObject text = GameManager.Inst().ObjManager.MakeObj("DamageText"); text.transform.position = pos; text.SetActive(true); DamageText dmgText = text.GetComponent <DamageText>(); if (type == (int)DamageType.PLAYERHEAL) { dmgText.SetPlusText(dmg); } else { dmgText.SetText(dmg); } dmgText.SetSize(dmgText.DefaultSize); dmgText.SetColor(type); if (isReinforced) { //text.transform.localScale = Vector3.one * 2.0f; dmgText.SetSize(48); dmgText.SetColor((int)DamageType.REINFORCED); } ActivationTimer timer = text.GetComponent <ActivationTimer>(); timer.IsStart = true; }
public void DisplayCustomTextAbove(CombatEntity entity, string text, bool bUseUnscaleTime = true, Color customColor = default(Color), int fontSize = -1) { if (_dmgTextPrefab == null) { _dmgTextPrefab = Resources.Load <GameObject>("Prefab/DamageText"); } entity.FindCharacterSprite(); if (entity.CharacterSprite != null) { Vector2 rendererPosition = entity.CharacterSprite.RendererPosition; rendererPosition.y += 1.8f; GameObject gameObject = UnityEngine.Object.Instantiate(_dmgTextPrefab, rendererPosition, Quaternion.identity); DamageText damageText = gameObject.GetComponent <DamageText>(); damageText.SetText(text); if (customColor.a > 0f) { damageText.SetColor(customColor); } if (fontSize >= 0) { damageText.SetSize(fontSize); } if (!bUseUnscaleTime) { gameObject.GetComponentInChildren <UI2DFloatyText>()._useUnscaleTime = false; return; } } else { Debug.LogError("Missing CharacterSprite"); } }