public static void SpawnDamageText(Character character, uint amount, bool isHealing) { DamageText text = Instantiate(staticTextPrefab, canvas) as DamageText; text.SetCamera(staticMainCamera); text.SetCharacter(character); text.SetValue(amount); if (isHealing) { text.IsHealing(); } else { character.AnimateCharacter(Character.CharacterPoses.Damaged); } }