IEnumerator ResetInstructionUI() { yield return(new WaitForSeconds(0)); m_WallBasedInstructionUI = WallBasedInstructionUI.Init; m_States[m_WallBasedInstructionUI].onNext(); }
public void Restart() { m_WallBasedInstructionUI = WallBasedInstructionUI.Init; m_ARModeUIController.StartCoroutine(ResetInstructionUI()); }