public void ShowDText(int Damage) { foreach (GameObject DamageText in DamageTexts) { if (!DamageText.activeSelf) { Debug.Log("show damage int !!!!!"); DamageText.GetComponent <TextMeshProUGUI>().color = Color.white; DamageText.GetComponent <DisableTimer>().ResetTimer(); DamageText.GetComponent <DisableTimer>().Resize(Damage); DamageText.GetComponent <TextMeshProUGUI>().text = Damage.ToString(); DamageText.SetActive(true); return; } } }