public void CapturedPrey(Creature c) { // StopGame(); Debug.Log(string.Format("{0} {1} captured prey!", Time.time, c)); c.Grow(); var quarry = c.ForPursuit.Quarry.GetComponent<Creature>(); quarry.Die(); Destroy(c.ForPursuit.Quarry.gameObject); // TODO disable instead of destroy to improve performance? }