// Use this for initialization public override void Init(Creature ownerCreature, Weapon weapon, Weapon.FiringDesc targetAngle) { m_effectTargetingPoint = new EffectTargetingCircle(); base.Init(ownerCreature, weapon, targetAngle); if (weapon.WeaponStat.summonRefMobId > 0) { m_spawnedMob = Const.GetSpawn().SpawnMob(RefData.Instance.RefMobs[weapon.WeaponStat.summonRefMobId], weapon.Level, gameObject.transform.position, false, false); m_spawnedMob.EnableNavmesh(false); m_spawnedMob.CreatureType = ownerCreature.CreatureType; m_spawnedMob.SetTarget(null); } }