示例#1
0
        public override void UnPack(byte[] data)
        {
            var obj = Deserialize(data);

            Copier <__Fenix__Host__OnServerActorEnableNtf> .CopyTo(obj, this);
        }
示例#2
0
文件: ActorInfo.cs 项目: sekkit/Fenix
        public override void UnPack(byte[] data)
        {
            var obj = Deserialize(data);

            Copier <ActorInfo> .CopyTo(obj, this);
        }
示例#3
0
        public override void UnPack(byte[] data)
        {
            var obj = Deserialize(data);

            Copier <__Client__Avatar__OnSyncUserNtf> .CopyTo(obj, this);
        }
示例#4
0
 public override void UnPack(byte[] data)
 {
     var obj = Deserialize(data);
     Copier<RouteDataSet>.CopyTo(obj, this);
 }
示例#5
0
 public override void UnPack(byte[] data)
 {
     var obj = Deserialize(data);
     Copier<SyncFieldNtf>.CopyTo(obj, this);
 }
示例#6
0
        public override void UnPack(byte[] data)
        {
            var obj = Deserialize(data);

            Copier <RegisterReq> .CopyTo(obj, this);
        }
示例#7
0
        public override void UnPack(byte[] data)
        {
            var obj = Deserialize(data);

            Copier <__ServerGModule__LoginService__ResetPasswordReq> .CopyTo(obj, this);
        }
        public override void UnPack(byte[] data)
        {
            var obj = Deserialize(data);

            Copier <__ServerUModule__Avatar__OnMatchOkReq> .CopyTo(obj, this);
        }