/// <summary> /// Add a new player to a host. A player can only exist in one host at a time, /// unless you modify some logic to work around it /// </summary> /// <param name="playerKey"></param> /// <param name="playerValue"></param> /// <param name="flags"></param> /// <returns></returns> public bool AddPlayer(string playerKey, string playerValue, int flags) { return(ConnectedPlayers.AddPlayer(playerKey, playerValue, flags, DateTime.UtcNow, this)); }
public override void OnServerConnect(NetworkConnection conn) { base.OnServerConnect(conn); Players.AddPlayer(conn); }
/// <summary> /// Add an already created player to a host. A player can only exist in one host at a time, /// unless you modify some logic to work around it /// </summary> /// <param name="p"></param> /// <returns></returns> public bool AddPlayer(PlayerInstance p) { return(ConnectedPlayers.AddPlayer(p)); }