private bool PlayersConnected(int playersToWaitFor) { if (connectedPlayers.GetPlayerCount() != playersToWaitFor) { return(false); } else { return(true); } }
private bool PlayersConnected(int playersToWaitFor) { if (connectedPlayers.GetPlayerCount() != playersToWaitFor) { return(false); } else { return(true); } }