Пример #1
0
 /// <summary>
 /// Add a new player to a host.  A player can only exist in one host at a time,
 /// unless you modify some logic to work around it
 /// </summary>
 /// <param name="playerKey"></param>
 /// <param name="playerValue"></param>
 /// <param name="flags"></param>
 /// <returns></returns>
 public bool AddPlayer(string playerKey, string playerValue, int flags)
 {
     return(ConnectedPlayers.AddPlayer(playerKey, playerValue, flags, DateTime.UtcNow, this));
 }
        public override void OnServerConnect(NetworkConnection conn)
        {
            base.OnServerConnect(conn);

            Players.AddPlayer(conn);
        }
Пример #3
0
 /// <summary>
 /// Add an already created player to a host.  A player can only exist in one host at a time,
 /// unless you modify some logic to work around it
 /// </summary>
 /// <param name="p"></param>
 /// <returns></returns>
 public bool AddPlayer(PlayerInstance p)
 {
     return(ConnectedPlayers.AddPlayer(p));
 }