/// <summary> /// Remove player from a host. It is only checking this HostInstance's Players collection for removal. /// </summary> /// <param name="playerKey"></param> /// <returns></returns> public PlayerInstance RemovePlayer(string playerKey) { return(ConnectedPlayers.RemovePlayer(playerKey)); }
public override void OnServerDisconnect(NetworkConnection conn) { base.OnServerDisconnect(conn); Players.RemovePlayer(conn); Debug.Log("Client Disconnected to server"); }
/// <summary> /// Remove player from a host. It is only checking this HostInstance's Players collection for removal. /// </summary> /// <param name="p"></param> /// <returns></returns> public PlayerInstance RemovePlayer(PlayerInstance p) { return(ConnectedPlayers.RemovePlayer(p.PlayerKey)); }