示例#1
0
    void Update()
    {
        if (self.IsPlayer && self.GetInt("hp") > 0)
        {
            sendShootCD += Time.deltaTime;

            if (Input.GetButton("Fire1") && sendShootCD >= timeBetweenBullets && Time.timeScale != 0)
            {
                sendShootCD = 0;
                SendShoot();
            }
        }

        if (Time.time >= shootDisplayTime + timeBetweenBullets * effectsDisplayTime)
        {
            DisableEffects();
        }
    }