public void createEntity(string typeName, string entityID, bool isPlayer, float x, float y, float z, float yaw, Hashtable attrs) { for (int i = 0; i < entityList.Length; i++) { ClientEntity objModel = entityList [i]; if (objModel.GetType().Name == typeName) { Debug.Log("GameObject " + objModel.gameObject + " scene" + objModel.gameObject.scene); GameObject obj = Instantiate(objModel.gameObject); ClientEntity entity = obj.GetComponent(typeName) as ClientEntity; Debug.Assert(entity != null); Debug.Log("Entity " + typeName + "." + entityID + " created: " + entity); entity.Init(this, entityID, isPlayer, x, y, z, yaw, attrs); entity.Space = this.space; if (isPlayer) { this.player = entity; GameObject.DontDestroyOnLoad(entity.gameObject); } this.entities [entityID] = entity; entity.OnCreated(); return; } } Debug.LogAssertionFormat("Entity type {0} is unknown", typeName); }