void Update() { if (self.IsPlayer && self.GetInt("hp") > 0) { sendShootCD += Time.deltaTime; if (Input.GetButton("Fire1") && sendShootCD >= timeBetweenBullets && Time.timeScale != 0) { sendShootCD = 0; SendShoot(); } } if (Time.time >= shootDisplayTime + timeBetweenBullets * effectsDisplayTime) { DisableEffects(); } }