// -------- -------- -------- -------- -------- -------- -------- -------- -------- /.
        // Methods from events
        // -------- -------- -------- -------- -------- -------- -------- -------- -------- /.
        private void OnInputStarted(InputAction.CallbackContext ctx, ClientEntity client, int inputId)
        {
            var index = Array.IndexOf(m_actionInputIds, inputId);

            for (int i = 0; i != m_Group.Length; i++)
            {
                var clientAttach = m_Group.AttachData[i];
                if (!clientAttach.AttachedTo.Equals(client))
                {
                    continue;
                }

                var inputData = m_Group.InputData[i];

                if (index == 0)
                {
                    inputData.KeyAction1 = P4Default_EEntityInputRythmActionState.Pressed;
                }
                if (index == 1)
                {
                    inputData.KeyAction2 = P4Default_EEntityInputRythmActionState.Pressed;
                }
                if (index == 2)
                {
                    inputData.KeyAction3 = P4Default_EEntityInputRythmActionState.Pressed;
                }
                if (index == 3)
                {
                    inputData.KeyAction4 = P4Default_EEntityInputRythmActionState.Pressed;
                }

                m_Group.InputData[i] = inputData;
            }

            m_RythmSystem.AddClientInputEvent(index, client.GetGroup());
        }