private void OnCollisionEnter(Collision collision)
    {
        if (isDead)
        {
            return;
        }
        float rawMagnitude = collision.relativeVelocity.magnitude;

        if (rawMagnitude < characterStatus.GetMagnitudeTolerance())
        {
            return;
        }
        else
        {
            characterStatus.TakeDamage(rawMagnitude);
        }
    }