public CharacterBase(GameObject This) { characterObj = This; UpBody = This.transform.Find("UpBody").gameObject; DownCollider = This.transform.Find("DownCollider").gameObject; UpperAnim = This.transform.Find("UpBody/Upper").GetComponent<Animation>(); FeetAnim = This.transform.Find("UpBody/Upper/Feet").GetComponent<Animation>(); HeadSprite = This.transform.Find("UpBody/Upper/Head").GetComponent<SpriteRenderer>(); BodySprite = This.transform.Find("UpBody/Upper/Body").GetComponent<SpriteRenderer>(); characterAttributes = This.GetComponent<CharacterAttributes>(); localEventManager = This.GetComponent<CharacterManager>().localEventManager; equipmentStatus = new EquipmentStatus("EmptyHand","Small"){Range=new Vector2(1,1)}; characterStatus = new InAir(this,"Normal"); characterStatus.Enter(); EventManager.eventManager.DamageCheckEvent+=DamageCheck; localEventManager.ChangeToAirEvent+=ChangeToAir; localEventManager.ChangeToGroundEvent+=ChangeToGround; localEventManager.JumpEvent += Jump; localEventManager.MoveEvent += Move; localEventManager.AttackEvent += Attack; localEventManager.JumpLeftwardEvent += JumpLeftward; localEventManager.JumpRightwardEvent += JumpRightward; localEventManager.DodgeLeftwardEvent += DodgeLeftward; localEventManager.DodgeRightwardEvent += DodgeRightward; localEventManager.ThrowLeftwardEvent += ThrowLeftward; localEventManager.ThrowRightwardEvent += ThrowRightward; localEventManager.SpecialLeftwardEvent += SpecialLeftward; localEventManager.SpecialRightwardEvent += SpecialRightward; }
public void ChangeToAir() { string status = characterStatus.Exit(); characterStatus = new InAir(this, status); characterStatus.Enter(); }
public void ChangeToGround() { string status = characterStatus.Exit(); characterStatus = new OnGround(this, status); characterStatus.Enter(); }
public CharacterBase(GameObject This) { characterObj = This; UpBody = This.transform.Find("UpBody").gameObject; DownCollider = This.transform.Find("DownCollider").gameObject; UpperAnim = This.transform.Find("UpBody/Upper").GetComponent <Animation>(); FeetAnim = This.transform.Find("UpBody/Upper/Feet").GetComponent <Animation>(); HeadSprite = This.transform.Find("UpBody/Upper/Head").GetComponent <SpriteRenderer>(); BodySprite = This.transform.Find("UpBody/Upper/Body").GetComponent <SpriteRenderer>(); characterAttributes = This.GetComponent <CharacterAttributes>(); localEventManager = This.GetComponent <CharacterManager>().localEventManager; equipmentStatus = new EquipmentStatus("EmptyHand", "Small") { Range = new Vector2(1, 1) }; characterStatus = new InAir(this, "Normal"); characterStatus.Enter(); EventManager.eventManager.DamageCheckEvent += DamageCheck; localEventManager.ChangeToAirEvent += ChangeToAir; localEventManager.ChangeToGroundEvent += ChangeToGround; localEventManager.JumpEvent += Jump; localEventManager.MoveEvent += Move; localEventManager.AttackEvent += Attack; localEventManager.JumpLeftwardEvent += JumpLeftward; localEventManager.JumpRightwardEvent += JumpRightward; localEventManager.DodgeLeftwardEvent += DodgeLeftward; localEventManager.DodgeRightwardEvent += DodgeRightward; localEventManager.ThrowLeftwardEvent += ThrowLeftward; localEventManager.ThrowRightwardEvent += ThrowRightward; localEventManager.SpecialLeftwardEvent += SpecialLeftward; localEventManager.SpecialRightwardEvent += SpecialRightward; }
public void ChangeToAir() { string status = characterStatus.Exit(); characterStatus = new InAir(this,status); characterStatus.Enter(); }
public void ChangeToGround() { string status = characterStatus.Exit(); characterStatus = new OnGround(this,status); characterStatus.Enter(); }