public void BeginMovement() { if (moveToggle) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100)) { if (hit.collider.tag == "UI") { hit = new RaycastHit(); } else { if (_currentPath == null) { return; } if (_characterStatus.CanMove(_currentPath.Count - 1, _costToMove)) { _nextTile = _map.TileCoordToWorldCoord(_currentPath[0].x, _currentPath[0].z); //set their origin tile to be walkable CmdSetTileWalkable(this.tileX, this.tileZ, true); MoveToNextTile(); _isMoving = true; CmdSynchAnimations(abil, _isMoving, react, dead); } } } } }