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C# (CSharp) CharacterStatus.Damage示例
编程语言:
C# (CSharp)
类/类型:
CharacterStatus
方法/功能:
Damage
hotexamples.com的示例:
1
C# (CSharp) CharacterStatus.Damage - 已找到1个示例
。这些是从开源项目中提取的最受好评的
CharacterStatus.Damage
来自程序包 006762现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetItem(8)
GetComponent(6)
GetCharacterName(4)
getHPWithoutAccountBonus(3)
DecreaseHealthPoint(3)
getATKWithoutAccountBonus(3)
GetSkillList(3)
GetLevelDataIndex(3)
Enter(3)
GetType(2)
GetMaxMp(2)
GetMaxHp(2)
DecreaseMagicPoint(2)
AddCoin(2)
AddHpItem(2)
AddMpItem(2)
CostPlus(1)
IncreaseCurrentMotivation(1)
GetSpboostMag(1)
AddImpact(1)
Heal(1)
HpDown(1)
HpDown_Debuff(1)
IncreaseArtStatus(1)
IncreaseCodingStatus(1)
IncreaseCurrentEnergy(1)
IncreaseCurrentMoney(1)
IncreaseDesignStatus(1)
GetMp(1)
IncreaseEXP(1)
IncreaseMaxEnergy(1)
IncreaseSoftSkillPoints(1)
IncreaseSoundStatus(1)
IncreaseStatusPoints(1)
IncreaseTestingStatus(1)
Initialize(1)
IsNumbnessState(1)
IsPoisonState(1)
ReceiveHit(1)
GetPower(1)
GetMovementRange(1)
Damage(1)
GetATK(1)
DamageProcess(1)
DealDamage(1)
CopyCharacterStatus(1)
CmdSyncValues(1)
DeductHp(1)
DodgeBackward(1)
DodgeForward(1)
常用方法
GetItem (8)
GetComponent (6)
GetCharacterName (4)
getHPWithoutAccountBonus (3)
DecreaseHealthPoint (3)
getATKWithoutAccountBonus (3)
GetSkillList (3)
GetLevelDataIndex (3)
Enter (3)
GetType (2)
常用方法
GetMaxMp (2)
GetMaxHp (2)
DecreaseMagicPoint (2)
AddCoin (2)
AddHpItem (2)
AddMpItem (2)
CostPlus (1)
IncreaseCurrentMotivation (1)
GetSpboostMag (1)
AddImpact (1)
Heal (1)
HpDown (1)
HpDown_Debuff (1)
IncreaseArtStatus (1)
IncreaseCodingStatus (1)
IncreaseCurrentEnergy (1)
IncreaseCurrentMoney (1)
IncreaseDesignStatus (1)
GetMp (1)
IncreaseEXP (1)
常用方法
Heal (1)
HpDown (1)
HpDown_Debuff (1)
IncreaseArtStatus (1)
IncreaseCodingStatus (1)
IncreaseCurrentEnergy (1)
IncreaseCurrentMoney (1)
IncreaseDesignStatus (1)
GetMp (1)
IncreaseEXP (1)
IncreaseMaxEnergy (1)
IncreaseSoftSkillPoints (1)
IncreaseSoundStatus (1)
IncreaseStatusPoints (1)
IncreaseTestingStatus (1)
Initialize (1)
IsNumbnessState (1)
IsPoisonState (1)
ReceiveHit (1)
GetPower (1)
GetMovementRange (1)
Damage (1)
GetATK (1)
DamageProcess (1)
DealDamage (1)
CopyCharacterStatus (1)
CmdSyncValues (1)
DeductHp (1)
DodgeBackward (1)
DodgeForward (1)
常用方法
IncreaseMaxEnergy (1)
IncreaseSoftSkillPoints (1)
IncreaseSoundStatus (1)
IncreaseStatusPoints (1)
IncreaseTestingStatus (1)
Initialize (1)
IsNumbnessState (1)
IsPoisonState (1)
ReceiveHit (1)
GetPower (1)
GetMovementRange (1)
Damage (1)
GetATK (1)
DamageProcess (1)
DealDamage (1)
CopyCharacterStatus (1)
CmdSyncValues (1)
DeductHp (1)
DodgeBackward (1)
DodgeForward (1)
EndAttacking (1)
CmdLoseAction (1)
Exit (1)
Flip (1)
GetAttackRange (1)
AddStatusEffect (1)
CmdEndGame (1)
CheckDead (1)
GetComponentInChildren (1)
GetComponentsInChildren (1)
GetEfficiencyToDo (1)
AddHealth (1)
CanMove (1)
CalEfficiencyToDo (1)
GetMagicPower (1)
GetMagnitudeTolerance (1)
Attack (1)
GetHp (1)
CharacterStatus Class Documentation
示例#1
0
显示文件
public void Damage(float damage) { if (status != null) { status.Damage(damage); } }
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