void Update() { if (Time.frameCount % 30 == 0) { WadeUtils.CheckForController(); } if (gameState != prevState) { StartCoroutine(UpdateState()); } else { modeTime += Time.deltaTime; } if (gameState == GameState.Menu) { if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } if (Input.anyKeyDown) { ChangeGameState(GameState.CharacterSelect); } } else if (Input.GetKeyDown(KeyCode.Escape)) { Application.LoadLevel(Application.loadedLevel); } if (gameState == GameState.CharacterSelect) { if (modeTime > 3f) { for (int i = 0; i < 8; i++) { if (characterSelect.playerInfos[i].joined && characterSelect.IsReadyToPlay() && characterSelect.playerInfos[i].inputTimer > characterSelect.inputTime && Input.GetButtonDown("Start" + WadeUtils.platformName)) { StartGame(); } } } } if (gameState == GameState.EndGame) { if (Input.anyKeyDown) { ChangeGameState(GameState.Menu); } } }