private void CmdSpawnCharacter(int aCharacterID, string aName)
    {
        CharacterSelect characterSelect = GameObject.Find("CharacterSelect").GetComponent <CharacterSelect>();

        myCharacterPrefab = characterSelect.GetCharacterPrefab(aCharacterID);
        GameObject go = Instantiate(myCharacterPrefab, this.transform);

        NetworkServer.SpawnWithClientAuthority(go, connectionToClient);

        RpcSetChildParent(gameObject, go, aName);
    }