void Start() { myFriendList = GameObject.Find("Friendlist").GetComponent <Friendlist>(); if (!isLocalPlayer) { return; } CharacterSelect characterSelect = GameObject.Find("CharacterSelect").GetComponent <CharacterSelect>(); characterSelect.GetComponent <CanvasGroup>().alpha = 1; characterSelect.GetComponent <CanvasGroup>().interactable = true; characterSelect.SetPlayerCharacter(this); CmdSetFriendlist(); }