/// <summary> /// Applies any effects that are curently waiting to be used. /// </summary> private void ApplyEffects() { CharacterPiece piece = this.gameObject.GetComponent <CharacterPiece>(); piece.ApplyEffectsStaggedForCurrentPhase(); }
/// <summary> /// Applies any effects that are curently waiting to be used. /// </summary> private void ApplyEffects() { _PieceAttacking.ApplyEffectsStaggedForCurrentPhase(); }