/// <summary> /// Waits for the character piece to finish moving and then sets the character piece to doneMoving. /// This is so the player has to wait for the animation to complete before moving to the draw card phase. /// </summary> /// <returns></returns> private IEnumerator WaitForAgent() { yield return(new WaitUntil(() => pathComplete() == true)); // wait for the character to reach the selected tile Piece.ClearHighlights(); // clear button highlights Piece.doneMove = true; }
public void DontMove() { _BtnDontMove.SetActive(false); _piece.ClearHighlights(); _piece.doneMove = true; }