private void MoveToStart(GameObject tile) { Piece = GameManager.instance.CurrentPiece; Piece.transform.position = tile.transform.position; Piece.SetCurrentTile(tile); tile.GetComponent <Tile>().HighlightTile(false); }
[SerializeField] private CharacterPiece Piece; // Piece to move /// <summary> /// Nav Mesh is used to find a path to the selcted tile by using the agent var from /// the character piece. /// </summary> /// <param name="tile">Destination tile selected</param> public void MovePiece(GameObject tile) { if (GameManager.instance.TurnStarted) // only do if turn has started { // if button is not blocked by player if (EventSystem.current.IsPointerOverGameObject()) { Piece = GameManager.instance.Turn.Piece; GameManager.instance.Turn.Moving(); //TODO: Animate********** GameManager.instance.CurrentPiece = Piece; Piece.Agent.SetDestination(tile.transform.position); Piece.SetCurrentTile(tile); Piece.StartCoroutine(WaitForAgent()); } } else { // use this for the start of the game to move the each piece to starting location MoveToStart(tile); } }