Beispiel #1
0
    /// <summary>
    /// Applies any effects that are curently waiting to be used.
    /// </summary>
    private void ApplyEffects()
    {
        CharacterPiece piece = this.gameObject.GetComponent <CharacterPiece>();

        piece.ApplyEffectsStaggedForCurrentPhase();
    }
 /// <summary>
 /// Applies any effects that are curently waiting to be used.
 /// </summary>
 private void ApplyEffects()
 {
     _PieceAttacking.ApplyEffectsStaggedForCurrentPhase();
 }