public override void Update(CarController car) {
		Debug.DrawLine(car.transform.position, car.transform.position + car.Heading * car.stopDistance, Color.red);

		car.CheckForOtherCars();
		if (car.CollisionIsPossible) {
			car.StartDriving ();
		} else {
			car.Engine.UpdateCarPhysics ();
		}
	}