// --> Fixed Update function void FixedUpdate() { if (!carController.b_CarIsRespawning && !carController.b_CountdownActivate) // --> car follow the path { CheckObstacles(); // Check obstacles TurnLeftAndRight(); // Turn car to the left or to the right if needed Acceleration(); // check acceleration CheckCarLocalVelocity(); // check car velocity } else // --> car is respawing { if (carController.b_btn_Acce || carController.b_btn_Break) // { carController.Btn_AccelerationDeactivate(); // stop accelerartion or break } } }
public void OnPointerUpDelegate(PointerEventData data) { if (carController == null) { carController = grpInputs.carController; } if (btn_Left) { carController.Btn_LeftDeactivate(); } if (btn_Right) { carController.Btn_RightDeactivate(); } if (btn_Accelerate) { carController.Btn_AccelerationDeactivate(); } if (btn_Break) { carController.Btn_BreakDeactivate(); } }