private void OnTriggerEnter(Collider other) { if (other.GetComponent <Racer>() && GameManager.instance.currentGameState == GameState.InGame) { other.GetComponent <Racer>().UpdateIndex(); GameManager.instance.EarnKillScore(other.GetComponent <Racer>().racerIndex); GameManager.instance.EarnMoney(moneyReward); myCar.CoinFX(); myCar.hostingEnemy = false; Invoke("DeathCheck", 5f); ragdoll.ToggleRagdoll(other.transform.position); } }